Ranking evidence status

Make a Party Tier List Status

A trustworthy tier list cannot be produced from the evidence currently available. This page documents the missing inputs, confidence standard, and repeatable comparison method without publishing fake S, A, or B ranks.

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Make a Party tier list status: no trustworthy item ranking can be produced because the public roster and comparable effects are unavailable.

What is confirmed

There is no supportable named ranking from the current roster evidence.

  • Players can spin for Party Items.
  • Party Items are part of the decorate-and-grow party loop described by the creator.
Missing inputs

What prevents a ranking

01Complete Party Item names
02Rarity labels
03Item effects or Cash-per-second contributions
04Spin costs
05Official outcome probabilities
06Pity or guarantee rules

The Cash values drawn into promotional cover art are not a complete roster or repeatable measurement set, so they are excluded.

Ranking criteria

Compare your own items with one baseline

Hold other variables steady and change one item or setup decision at a time. These checks create observations; they do not turn a local sample into an official probability or global tier.

01

Observed output

Record the Cash/sec shown before and after one change.

02

Real cost

Use the current in-game price or resource cost, not a remembered value.

03

Time to goal

Compare how long each setup takes to reach the same Cash target.

04

Usability

Note placement, base space, interaction, or other constraints you actually observe.

05

Repeatability

Repeat the check in the same game version before treating one result as a pattern.

Evidence coverage

Four fields still block named tiers

Each row separates what is known from the exact condition that would make the current roster comparable.

Party Item roster

Hold
Known
Party Items exist and can be spun.
Missing
Canonical current names.
Revisit trigger
Five named current items appear in a reproducible source.
Evidence
Creator description confirms the system, not a roster.

Effects

Hold
Known
Items are part of the decorate-and-grow loop.
Missing
Repeatable item-by-item effects.
Revisit trigger
Effects can be reproduced in one current game version.
Evidence
No item effect table was published on checked official surfaces.

Acquisition

Hold
Known
Players spin for Party Items.
Missing
Spin cost, odds, rarity, and pity rules.
Revisit trigger
The live interface or creator publishes stable values.
Evidence
The official description names spins but no probability model.

Comparison

Hold
Known
Cash per second is part of the party loop.
Missing
Same-version costs, constraints, and repeated outputs.
Revisit trigger
Comparable measurements exist for at least five items.
Evidence
Promotional artwork is excluded from ranking calculations.
Publication gate

What unlocks a real tier list

  • Canonical Party Item names from a reproducible current source.
  • Effects that can be observed repeatedly in the same game version.
  • Comparable acquisition costs and usage constraints.
  • Enough repeated measurements to explain why one item ranks above another.

Limitations: the current roster, item effects, spin model, and same-version comparisons remain incomplete.

Change log

Changed since last check

No creator-published Party Item roster, effect table, spin odds, or pity rules were added to the checked official surfaces. The ranking hold remains unchanged.

FAQ

Ranking evidence questions

Why is there no Make a Party Party Item ranking yet?

A complete roster, repeatable effects, odds, costs, and same-version comparisons were not available from checked official sources.

Can cover-art Cash values be used to rank items?

No. Promotional artwork is not a complete or repeatable data source for an item ranking.

What evidence will unlock a real tier list?

Canonical item names, verified effects, comparable costs, and repeated same-version observations are needed before publishing ranks.

How can I compare my own Party Items now?

Record observed Cash-per-second changes, costs, time-to-goal, placement constraints, and repeated results. The Party Planner and Spin Log can organize those observations.