PLAYER FIELD MANUAL

Make a Party Guides

Choose the beginner party loop, plan one base-progression target, or measure one Offline Cash session. Each guide gives the next action and stays inside what the game shows you.

Checked 2026-08-26No invented rates
01
FIRST SESSION

The five-step party loop

Spin for a Party Item, decorate, start the party, collect Cash, expand, and repeat with the values visible in your own game.

5 steps
02
NEXT PURCHASE

One-goal base progression

Choose one visible cost, capture current Cash and Cash per second, estimate the wait, then remeasure after one change.

4 steps
03
AWAY SESSION

Offline Cash measurement

Take a clean before-and-after snapshot and create a personal projection without assuming an official formula or cap.

5 steps
CHOOSE BY TASK

What are you trying to decide?

Player questionOpen thisBring this number
How does the game loop work?Beginner guideNo number required
How long until one purchase?Base progressionCost, Cash, Cash/sec
What did one away session produce?Offline CashBefore, after, minutes
FAQ

Guide desk questions

Which Make a Party guide should I start with?

Use the beginner guide if you have not completed the full party loop. Use base progression for one visible purchase and Offline Cash for an away-session measurement.

Do these guides include best Party Items or fixed income rates?

No. The current public data does not provide a complete item/effect table or universal rates, so the guides use only live values from your own session.

Open Party Planner